Feb 3, 2017
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Vampyr: I – the victim moans and laughter tyrant

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Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Among the things that we “dizlayknuli” during the preview Vampyr by Dontnod – stories about the mysterious predation in London wartime – was his boevka. Ugly hodgepodge, where the triple combo is replaced by a gun, and all this seasoned crowd control spells and teleportation. It was questionable advertisement for a developer again wandered into the territory of action-adventure episodic adventure after the success of Life Is Strange , but the entry Teppei Takehany the ranks Dontnod sent our misgivings to hell. Hired animation director in June 2016, he brought with him ten years of experience as an animator at Kojima Productions and Quantic Dream, whose games are renowned for the balance between the realistic motion capture and outright fiction. During our visit to the Paris headquarters of the studio at Dontnod not been any new personnel boevka but arguments Takehany are encouraging.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Teppei Takehana, animation director

“Make a responsive action in the game is very simple – he says. “And to make the responsive action look realistic – not an easy task. It is a challenge for us. ” Also, vague anxiety about boevka Vampyr is the fact that it draws attention away from the most interesting element of the game: pretentious ugliness covered illness of an open world, similar simultaneously on closed city of Thief and crypts of Amnesia: A Machine For Pigs , to which we have to hunt. In the misty, lit by gas lamps London is home to about 60 residents, unique characters, from nurses and cops to the profligate and racketeers. Svezheobraschёnny vampire Dr. Jonathan Reid vowed to help these people, but their blood lakanie gives more XP than food by hunting for their common enemies – such as his fellow bloodsuckers or vampire hunters with flamethrowers ready.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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It is possible to complete the game without killing civilians, the refusal to supply is not especially weaken you, but you will not get access to unusual abilities. This approach completely redefines leveling process: in order to pump a powerful character, you have to undermine the basis of the narrative of the game, cutting the actors one by one, as if you are some surgeon, cutting out organs for sale on the black market. “If you want to act like Dexter and kill only the bad people – you can do just that,” – explains Philippe Moreau . “You can choose the characters that you think are harmful to humanity – to hunt only on them and eat them only. Your case, but it is interesting here is that: in fact, there are no choices, if you aspire to development. Regularly feed on humans. This is a completely different approach, because usually we are not used to sacrifice NPC – people with whom we communicate. ”

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Philippe Moreau, director of the game

The principle of choice in Vampyr not to be good, and to be the least evil and it does not stop pumping skills. Blood Drain the civilian population has a number of beneficial effects, both immediate – Drain the shopkeeper and find materials for his faithful saw and gun, and in the long run – for example, if you help every suspicious communities, it will close some opportunities, but it will open other . Not all the characters are important to the welfare of society. Ichabod Drogmorton – an example of a relatively ignoble person, mustachioed fop posing as the legendary vampire fighter, but is not it. In this case, you can first work on Drogmortona helping distribute posters with a list of his exploits, and later decide they dine.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Fact: the battle are far from prying eyes, so do not worry about what you disclose. Unfortunately Reed , vampire hunters are able to recognize the signs of vampirism and counteract his abilities.

Here, there is always an element of calculation, because for Reed ‘s too risky to bite the citizens in public places. You must zastigat victim until she was alone, and then you need to build a dialogue so that the character you trust. To do this, focus on the bio-screen character in a series of games about Sherlock Holmes from Frogware . If you have enough will power [energy resource, equated to Article beliefs], you can also manipulate the subject’s mind to make him tell the truth about something, or with the help of hypnosis make your booty away in a dark corner.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Naturally, vampirism has its negative sides – in residential buildings can be entered only by invitation, to crack and break impossible. Head writer Stefan Buverzhe settled on a mixed form of vampire lore, shifting the emphasis from the transformations in the style of movies category “B” on the art of persuasion and seduction. “We decided that our vampires have solid bodies, they can not turn into bats or smoke, and so on” – he says. “The hero is reflected in a mirror, it can be photographed, and the money does not cause much harm.” Reed does not have the skills of an undercover agent, however, is able to be used as a gust of wind Corvo from Dishonored , and the environment [basements, sewer mouths, shaky iron balconies and the attic] contributes to the manifestation of miracles dexterity.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Stefan Buverzhe, head writer

The world will be largely closed at the beginning of the game, the player to properly mastered, later the different areas will be available, depending on the development of your abilities and on which characters you met and who was killed. No matter how you dealt with them, the inhabitants of the world Vampyrdeserve to look at him. “World War I strongly influenced not only on scientific findings, but also led to social change – born communism and feminism, collapsed old British and French empires,” – says Buverzhe . “Some of our characters have experienced it all in their own skin, and will tell you how to live a Hindu in London at a time, or a Chinese woman, or a Muslim, or a beggar, who is denied access to a certain area of the city.” In most cases, it depends on you when spilled blood of civilians – you can spend the entire game getting acquainted with the residents of the city and painstakingly unraveling the thread binding them, and closer to the end of the game to cut half of the population.

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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Fact: One of the early demo begins with the fact that another another vampire convinces Reed to go to confession – apparently in the universe Dontnod living dead are not subjected to anathema in sacred places.

We would call Vampyr «starting point», but in a sense, this project is the consolidation Dontnod , relying on the professionalism of the studio to work with epic Unreal Engine and the decision of many problems of Life Is Strange , and the debut of the Remember Me, . The last player to manipulate NPCs using the site, located on the back of the neck, brain hacking targets by a certain wireless communication, as well as examined the modest urban locations, while the game itself was very compressed. Making a choice in favor of the living open world, developers Vampyr reset circuit, including those that are compressed Life is Strange with her melancholic tiny cozy town. “None of us says that once you like Life Is Strange , then you’ll love and Vampyr », – recognizes Buverzhe . “But of course, I believe that those who appreciated the narrative aspect of Life Is Strange , finds in Vampyr same. The same tragedy, the same sadness. Vampires – the creation of sad. ”

Vampyr - Vampyr: I - the victim moans and laughter tyrant

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