Feb 3, 2017
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The Elder Scrolls: Legends – review and guidance for beginners

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« Of The The Elder Scrolls: Legends ” is another great game in the series TES. At this time the developers have moved away from the RPG genre, and decided to puzzle their fans card game. Typically, this genre is called CCT – collectible card game, but in this case, because the whole game and all cards in electronic form, it is appropriate to talk about the simulator card game. Before we dive into the details, and the world The Elder Scrolls: Legends , let’s take a closer look at what exactly is the CCT in general, and where they came from.

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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A brief excursion into the history of the CCT

At first glance, the game is similar to the founder of the genre – the game «Magic: The Gathering». Twenty years ago, MTG established mathematician Richard Garfield. This game, in fact, formed the genre of TCG. His originality, complexity and exciting it instantly gained a huge audience of fans. Rate: «Magic: The Gathering» was released in 1993, and by the end of the year «Wizards of the Coast» has earned 200 thousand dollars, while in the company at that time there were only 7 people, including Garfield. And in 2003, she played for over 6 million people around the world in more than fifty countries.

MTG created a whole genre of collectible card games. After it appeared on the field a lot of interesting card games, including selling itself in the world «Yu-Gi-Oh!», And «relative» Warcraft «World of Warsraft TCG». In the latter it is based on direct communication and MMO TCG: fans of the game know familiar characters and places in boosters across the keys for the new itemization and bonuses in an online game, for participation in tournaments give out special glasses, which are spent on the customization of your character.

Today there are a large number of CCT by different publishers. Each has its own structure, its own rules, and their cards.

Indispensable attributes of the genre are the following:

1. CCT – it is a strategic game with an element of randomness.

2. Players always have the opportunity to create your own unique deck of cards as there is always a lot more than can be put into the stocks.

3. The cards are sold in the form of random sets. Therefore, to raise the competitive deck, it is necessary not only to buy the kits, but also to buy, sell and exchange cards “from hand to hand.”

In addition to the general rules described in the instructions, each card has its own effects and features described directly on the map. In addition, the card decorated with drawings, maps generally relevant sense.

Collectible, these games are called because of the number of cards is always much more than is used by one player, and acquire immediately all existing maps impossible. In addition to the process of the game, the player becomes important to obtain cards which are considered rare. We can say that the process of exchange, buying, selling cards is one of the components of the pleasure derived from the TCG players, and the income received by manufacturers.

Starting to play in the CCT, it is very important to understand that although the game is strategic and must have brains in order to successfully play it, but the main element of chance, of course, provided by the cards that can come in a variety of combinations. A bad alignment can afford to win one game from anyone, even the most powerful professional. The real skill is considered to be the ability to be “playable” pack that maximize the chances of getting into the hands of the successful combination of cards.

In principle, after the success of “World of Warsraft the TCG”, and all the marketing and image of bonuses, which it brings to its owners, it is not surprising that the “Garden” also attended the creation of own card game related to the world of TES. And after a brief review of the CCT genre we return to our heroine.

Design and voice of the game

What can I say about what he saw? To design and graphics for each your requirements! Personally, I like the wonderful pictures on the cards, the interface and the overall design of the game. All pleasing to the eye, everything in its place, nothing distracts. Judge for yourself, and then, as they say, the taste and color – no friend. In the screen it all looks not so nice, of course, but some examples of cards I want to lay out – one in each suit.

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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As for voice, it is wonderful. Some phrases we heard in “Skyrim” (for example, when the enemy – Breton male, he welcomes you to the phrase “the good news to you!”, Which in Skyrim pronounce some Bretons same, especially couriers).

I also covered the wow effect when, after the introduction in mid-November 2016, the Russian voice occurred in the first battle the following case. The fight was very difficult, and the enemy of “control” of all my creatures. Not surprisingly, I was angry! And here is my card in the attack, “Speaking with Hist,” and before impact utters the phrase with an indescribable intonation: “Oh, hai .. ssssuuu skin!” That there should have been so selected specifically for the Russian audience, and so to speak! 🙂

Such cases and heard from other players. Often it happens when the card is voiced by some of your thoughts or what you would like to tell the enemy. Some players even specially arrive just applying the final blow being a particular phrase (such as “I can not win!”, “You have no place here!”, “Do not annoy me!”, “You underestimate Khajiit!”).

So for the voice acting – my compliments to the individual developers!

Plot

Before you start dueling battle, the player takes the storyline, passing familiar with the rules, maps, and the attributes of the battlefield.

The main plot revolves around an elf named Narafin (Naarifin), which entered into the heart of the Empire. The player’s character, called “Forgotten Hero”, overcoming various dangers on the way to the White Gold Tower, where Narafin plans to release demons – creatures known in the world as the TES Daedra. Along the way the player is forced to make difficult choices, thereby determining which cards he will receive at the end of each chapter as a reward, which in the future will affect and his first steps, and on the formation of personal dueling decks.

Basic terms and concepts

The game is based on the turn-based duels between the two adversaries.

Battlefield

To begin, consider the battlefield. This game space, where players lay out their cards. On the battlefield acts Rule Lines .

Rule Lines first said that the player can place his hand on one of the two sides, called Lines. And this change is a significant difference from the TESL MTG. Adding lines to the game presents a lot of opportunities. The enemy will not soon attack your card. You’ll have to maneuver on two lines instead of one, which greatly complicates the alignment of strategy in the game.

Lines have special attributes that alter the battlefield and game strategy. In the standard mode of game left field has no attributes, and on the right all beings at the first exit have the attribute “in the shadows.”

In the game mode “Arena” can be changed not only the conditions of lines, but also their attributes that makes a lot of interesting surprises in the game and make a lot of thinking.

Gameplay

The match player starts with three cards and one point of magic. At the beginning of each move a maximum magic the player is incremented by one. Without the use of special cards, the maximum magic player can only have 12 points.

In order to compensate for the advantage of the first stage, the second player starts the game with a special magic ring, which can be activated 3 times per game to earn additional points of magic.

Maps are divided into four types. It:

– There is a map ( creatures ) – the foundation of the game in The Elder Scrolls: Legends ;

– Support for cards that provide ongoing benefits;

– Action cards (action) – cause instant effects;

– Maps and objects (items), which are superimposed on the creatures and allow them to strengthen.

A player wins when the opposing player’s health drops below 1.

Each player chooses what race he plays Tamriel. In the future, the race can be changed at any time (excluding the current fighting). The choice of race will determine which additional cards the player will receive as a reward to give a new level.

Maps creatures can be pumped – at level a player can get reward choice of one or another card.

At the moment, the highest attainable standard of the game – 50.

Runes.

Another difference from the MTG, and many other games, TESL is that each player has a protective rune. At the beginning of the game, each of the opponents has 30 hits and one rune on each Edge 5 – that is, 5. Rune located just around the player avatars on the battlefield, resembling flower petals. Every fifth hit damage breaks this tab, “knocking out” the rune of the rim.

On the destruction of the runes in combat, you can build a strategy deck. Some creatures receive benefits linked to the destruction of the runes. For example:

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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If you somehow have raised health, the runes are not restored. But sometimes the situation with runes sometimes looks strange, such as the above screenshot: the enemy demolished all the runes, but nevertheless Health 2 more, as well, and I have taken down one rune but hits scored much higher than the starting amount.

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(Zoom for a better view)

Another feature of the runes is that the destruction of your runes you draw a card, that is, have five additional tricks for the game. And here is important combination of runes with the cards “porochestv”. When the destruction of the runes you draw a card, and it is a prophecy, you can post it for free. Therefore, the experienced players rarely give up until they have at least one rune intact, and always take into account that the enemy can drop a “profession” that will change the whole course of the battle. So sometimes it does not prevent to hold the damage, keeping the enemy rune and protecting yourself from surprises, so that the next move to solve the case with one blow.

Card Anatomy .

All characters and events connected with the history, deities and characters Series of The The Elder Scrolls . Each creature has two indicators – the strength and health. Some creatures have features – the so-called “keywords” or ability.

Let’s take a closer look at the card scheme. In the picture “High King Emeric” card being unique, but it gives an idea of ​​the scheme and about the anatomy of other types of cards.

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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1 – the cost.It shows how many points you need to spend magic to summon card.

2 – “unique gem”.

Indication that a unique card in a deck and can only be in the singular.

3 – title.

4 – card type.

There are 4 types of cards: creature, action, object, card support.

5 – The strength of the creatures.

This figure shows the damage that the creature can inflict in combat.

6 – Health beings.

This figure shows the damage that can withstand being before die.

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7 – Game Text.In creatures, objects, and support for cards that contain the text ability, expired at the moment. For action cards listed here effects occurs when playing the card.

8 – The attribute (color)

Attributes are similar to “Suit” in ordinary playing cards, but in this game are some unique card may have two attributes at once.

9 – rarity.

This symbol indicates the card rarity. In the game there are 4 degrees of rarity cards: normal, rare, epic and legendary. Of course, the rarer the card, the more interesting it can give bonuses, and more expensive it is.

Indicators in combat.

And so the battle began. Opponents receive cards. Look in the right upper and lower corners – there are several icons. Let’s just be clear what each of them.

On the screen – indicators of your opponent.

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1 – Magic Ring – given to the player who goes second. It is activated once per turn, give one additional spell points after getting three points is destroyed …
In the first months of the game support a special card was used instead of the ring, but the card can be removed from the field. Therefore, developers have to meet the balance of the game and introduced a special non-removable from the field artifact.2 – skull, “mertvyatnika” indicator (in the game referred to as “your discard pile”). The discarded cards are an enemy you can not see, but my – completely. Sometimes you need to see what is being or action cards are in your discard pile.

3 – a stack of enemy. Some cards work is not handed over to the cards – allow top spy, etc.

4 – magic (available) / (maximum in this round).

5 – gear indicator . Each player is assigned to a certain amount of time round. When it ends, the indicator begins to “knock”, warning that to think you still have a few seconds.

6 – “title” of the player. In the game you can get achievements for which titles are given. In this case, the title of “Gold” is given to the player to achieve “Apply 8 points of damage when activating the” Golden Sword “. Titles do not give, but to amuse the vanity. While experienced players can assume for the project, with what type of deck it is he will have to meet. For example, “Tactics” means that the deck can be cards that move creatures from line to line, “High atromant” – that pack a lot of cards, calling Atronach, etc. Again, the other players, knowing this, take any hit titles, or the one they like best, so trust the title is not worth it.

7 – Player nickname.

8 – base suit deck player.

Attributes or suit.

Attributes, or stripes, of all 6. Each deck can be composed of not more than two main kinds. Deck any suit can be complemented by neutral cards.

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Green, or Agility. This attribute helps to quickly move and maneuver.
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Purple, or Endurance. This attribute gives the vitality and durability in long battles
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Blue, or intellect. This attribute helps to win enemies cunning and magic.
The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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Red or Force. Strength helps defeat enemies brute strength.
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Yellow or Willpower (or rather – Power). This attribute helps to win numerical superiority.
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A colorless, or neutral. Maps with this attribute can be used in any deck.

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Properties and key words

Properties of cards that is not a keyword [1]

There is no special icon
1. Activate.Maps support with the ability to “activation” can only be used once per turn. Typically, the number of activations of course, but there are cards that allow you to remove this restriction.

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2. Shelter.This property is being is “in the shadows”, that is, not be a target for a frontal attack other creatures. Usually Shelter is an attribute Lines Shadow svezhevyshedshy creatures on the field, except for creatures with a jerk who lose shelter after the attack. However, sometimes this feature may belong to a particular creature or imposed on him by a subject or elixir.

There is no special icon
3. Prophecy (prophesy).If the loss of the runes from the deck comes with a map of the property of “prophecy”, the owner may, but not obliged, to play it for free.

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4. Stealing.The condition for activation of “theft” is to apply damage directly to the player, but the result – activation of stolen property, indicated in the text of the card (usually a + 1 / + 1, or “draw a card”).

! It is important to understand that if there is a theft has the effect of Breakthrough, then applied through protection substantive damage also activates the theft.

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[1] Why is it important to separate keywords from the non-key? – In the game there are cards that can give your creatures new keywords or increase your position relative to the amount of all available on your keyword field.

For example: “Warlord Dusky” see spoiler..

Spoiler

Properties beings who are the key words.

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1. Breakthrough (Breakthrough).When a creature with a “breakout” ability to attack and destroy the enemy being the remaining damage is applied directly to the enemy.

! It is important to be aware that damage to the last break, carries a quality of “theft” if the creature has those!

There is no special icon
2. Charge (Charge).Being with the keyword “jerk” can attack immediately after the release on any line, while other creatures can go on the attack until the next turn.

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3. Absorption (Drain).The attack of the creatures the player receives just as much health as it causes damage.

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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4. Ward (Ward).It is having ward, ignoring the first loss. A key word “guardian” at the same time has a special character, but on the line it is easy to identify on the flicker of the protective field above the existing maps.

Important! Curse passes through the protective field talisman!

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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5. Lethality (Lethal)The deadly creature destroys any other creature that inflicts damage. As a key word, “lethality” has a special character, but the line is being recognized by a poisonous green flickering attack icon.

The Elder Scrolls: Legends - The Elder Scrolls: Legends - review and guidance for beginners

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6. Guardian (Guard).If the line is the Guardian, your creatures can not bypass it and strike directly at the enemy, they must first destroy the Warden (or “guard” property). On the lines of the Guardians stand out in that they have a strong gold frame.

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7. Regeneration (Regeneration).A creature with the ability “regeneration” fully restores your health at the beginning of your turn .

conclusion

It seems that in order to start the game, given the information for the missing eye. Needless to say, the pleasure you can get from the production deck strategy based on your existing cards, and battle tactics with every new enemy ?! If you love your tactical talents – go ahead, go ahead, we’ll meet on the road to Olympus Rating!

On the ratings, arenas, promotions, and (especially!) Bugs games and solving problems with the launcher, problems and errors in the translation I will cover in separate articles.

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